Yesterday I got an email alert from Kickstarter about a Cyan games project called Obduction. Cyan are the makers of computer games Myst and Riven which I had fun playing 10, 20 years ago. I immediately backed the project to get their new game even before I watched the video and read about the rewards for the various levels of pledges. I then had to change my pledge because further down the list I found the following:

Become the Artist ============================

Help us design an item in Obduction! Your personalized item has a chance to be seen by anyone playing Obduction. You’ll provide the look (some restrictions apply), and we will put your item in the game. Your name will also be in the “Additional Design” section of the credits. (+ all previous rewards)

So if the project goes ahead I get to design an ‘item’ in their new world, plus get the game, signed poster and postcards, t-shirt, book of design images and more! I do understand the wording which suggests that my ‘item’ may not necessarily be chosen to be front and centre of gameplay, and that I am paying for the privilege. But that’s a great challenge as far as I’m concerned, and I’ve always thought it would be fun to ‘collaborate’ with other visual artists/designers so this is an incredible, fun first step!

The Kickstarter project for Obduction has reached more than a third of its goal in 2 days so fingers crossed that it will go ahead!

First video foray

First video foray

1992, and Donna Wijngaart and I decided to make our first dance video. Of course neither of us knew much about making a video, but that would never stop us. I was studying dance on film and Donna was studying sculpture/performance. Anyway, we decided to collaborate. This work was to become the practical exploration for a paper I was writing where I proposed that to effectively make dance films, the choreographer had to understand and make major directorial and design decisions. If not, the work likely lacked coherence in its resolution of dance, design and film media.

I am really proud of this work. Donna did enter it in one of the Metro award seasons and won. But beyond that it wasn’t half bad for our first attempt, and spurred us both on to make other films.

We had plenty of other people contributing – Chris, Lara, Tasha and Danielle were all there and never forgetting Daniel La Forest who did the edit for us in my loungeroom, overnight, so that we could meet our respective assignment deadlines. Daniel also then set us up with our own analogue video editing equipment which provided many hours of fun, frustration and exhaustion.

We learnt a lot about what not to do in using effects on film, but it was pre-digital, so it was timely.